![The Oblivion Parable Reprise](https://img.itch.zone/aW1nLzIyMzQ5ODMucG5n/original/7U4PfY.png)
The Oblivion Parable Reprise
A downloadable game for Windows
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This short journey focuses on walking, jumping and dodging to advance.
Play their game, they made it just for you.
Use each of the arrow keys to guide them.
Contains potentially disturbing, graphic and or upsetting content.
If you enjoy this experience then please consider rating or recommending it, as well as leaving some feedback.
Status | Released |
Platforms | Windows |
Rating | Rated 4.5 out of 5 stars (4 total ratings) |
Author | Portrait Prophecies |
Genre | Adventure |
Made with | Construct, Audacity, Aseprite |
Tags | 2D, Abstract, Construct 2, Dark Fantasy, Fantasy, Mystery, Pixel Art, platforming, Spooky, Story Rich |
Average session | About an hour |
Languages | English |
Inputs | Keyboard |
Accessibility | Subtitles |
Download
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Click download now to get access to the following files:
TheOblivionParableRepriseEXE.zip 332 MB
Comments
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Couple of comments on the game.
First of all it's very much completable.
Next, The movement for all the way until the dungeon is really slow, works well in the beginning but as there are no alternatives, it rather quickly begins to be not fun to move around.
Additionally, the difficulty of different zones starts to feel quite artificial when it is based on being respawned at the beginning of the level, that combined with lag and a couple of minor bugs along the way which makes you respawn more times than is necessary puts a strain on the game.
Small comment, the end of the cave looks like a stalactite looks like a stalactite, it took me a bit of time to understand.
The run and jump section is fun but I experienced recurrent minor lag spikes which completely messed with my rythme. This led to the section feeling like a chore due to having a couple of deaths feeling unmerited (that said, the being respawned at the beginning does work for this section, as it does for the running away from the spirits section, much more so than for the other sections).
I experienced a bug where on exiting the dungeon through the white door, I immediately died and respawned at the beginning of the dungeon.
Comment on aesthetics, the red clock and its animation are very very nice. A couple of other assets have something to them, a nice aesthetic (for instance, the mannequins, including when they move, the trees at the very end, the presentation of laughterworld, the trees at the very end). Most of it is very generic and copy paster, its fine in relation to the storytelling of the game, even works in its favour.
Understandable. These games are significantly old, and thus largely divorced from our modern standard of design. We are not particularly interested in overhauling such an outdated experience any further, but hopefully you found that it had some merit at least.
Yes it very much had some merit :)
Also, thank you for leaving behind a nice catalogue of experiences and meditations on these different subjects. Do you still make games? On a different account?
Yes our recent remake of the I Am Alone trilogy was released just several months ago. However we have no reliable estimate on what the future will hold otherwise.